Monday, February 28, 2005
Havok prepares to unveil next generation of middleware at GDC
The company is planning to hold an event during GDC 2005, which takes place at the Moscone West Convention Centre in San Francisco from March 7 to 11, to premiere the functionality of the suite.
click here to read the article.
hope to see all you guys at the GDC!
Monday, February 21, 2005
Mixed Traditional/Digital Painting Tutorial
Sunday, February 20, 2005
Good Illustrations
http://www.maciejkuciara.com/
Saturday, February 19, 2005
Lead Level Designer from BLIZZARD!
hey guyz,
i just ran into the lead level designer from blizzard, Phil Co! got some really useful tips as far as designing a game level is concerned. He was a guest lecturer in one of our game design classes .It was great to have our work critiqued from him. He gave me some good tips on how i can improve on the rough draft of my game level and hope it helps all of you going into level designing as well.
He spoke of the game level design being divided into 7 parts:
1] know your design tools or the game play mechanics : running, jumping, climbing.
2] order the design tools according to difficulty
3] brainstorm puzzles : make sure the puzzles have a clear objective , simple start, add combinations of 2 or more puzzles, adding variety, have a quality curve ( something he stressed on the most) , which means that start and end the puzzle on high notes and save the better ideas for the later levels.
4] diagram : compact and dense, visualize the spaces, follow the chart viz. the design tool chart, puzzle chart, enemy chart.
5] rough draft (the template or block mesh) : size and length (relative to the rest of the game) , 10 second rule ----- if the player can walk without anything popping out in the game for more than 10 sec. go ahead AND CHANGE THAT! and lastly, technology check.
6] watch without speaking : little kids are the best testers for your game levels, wide audience.
7] revise : keeping consistent ---- graphics reveals gameplay, editing puzzles --- removing complexity, balancing difficulty --- puzzles, monsters, secrets.
besides this he gave us a rough draft of one of the game levels he designed from Harry Potter and the chamber of secrets -- the skruge challenge.
hope this little bit of info would have helped all of u intrested in level design!!!
Wednesday, February 16, 2005
Another of 'em flash deals
i ran into this cool site today i thought u guys would enjoy.Its another of 'em flash cartoon sites.
the fat guy is really funny! http://www.goonland.com/
Have fun! :)
Tuesday, February 15, 2005
Just a "Hi note"!
Keep yourself logged in from time to time.I'll keep updating this page as often as i can.I hope to share a lot of useful n 'cool' info in this section viz. games, modeling, animation, n cool sites !!!My apologies if i'm not able to do so at times, thats just cause i'm most likely flooded with homework...wohoo, what a surprise that is!!
oh, cool site for the day http://joecartoon.atomfilms.com/pages/home/ (its got some good flash animation and its pretty darn funny)